

It's easy to see how any why it was so groundbreaking, and easy to see how modern games smooth some of its more "quirky" edges, but yet it's still a fantastically fun game. I'm saying it's clear how much the game influenced nearly every game that came after it. Now I'm not saying if Half-Life was released as-is today it would stand up to some of the better competition.

It is every bit as amazing as it was back then. After all, with nearly a decade and a half to build something up in your mind, how could it possibly live up to that standard?
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I played the remake on a 102-inch projection screen with a full 5.1 system (in my house 3,000 miles further west, but I digress).Ī tiny part of me was a little worried. When the screen faded in, and I saw the new high-res tram, I was giddily transported back to the moment I first saw that screen 14 years ago.īut how much has changed: I played the original Half-Life on a 14-inch (was it 12?) CRT (CRT!) monitor with a JVC mini-system for speakers. Think of that for a second: Just a handful of people rebuilding something it took Valve itself years to make. This is the work of a bunch of dedicated fans of the game, who have painstakingly rebuilt Half-Life from the ground up.
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It's not just trying to get programs from earlier versions of Windows to run on the latest Microsoft offal, but older games lack the high-res textures, high polygon counts, and fancy lighting techniques of modern games.

Or to quote one of the best lines from one of my favorite movies: "You can never go home again, Oatman, but I guess you can shop there." Even if it's "just" on DVD, the picture quality is still pretty good. Any time they want, they can re-watch old favorites. Not because of any technological limitations (it was ported to Steam), but because the 14-year-old graphics make you want to weep. Playing now, though, is nearly impossible. That is what I, and most gamers, feel towards Half-Life.
